Basaltine
Tier 1 · Sec 0.0–1.0
Ferrite 100%
How to play · Guide 02
Mine, refine into metals, manufacture ships and modules with blueprints, and trade on the regional market — FleetOps' economy is made by players.
Industrial chain
Nothing comes from nothing: ore becomes metal, metal feeds blueprints, and the finished product can be used or sold on the market.
Mine
Mining mission in the belt. Each system has ores based on its security.
Refine
At the station, convert ore into metals. Yield, process loss, and faction tax all count.
Craft
Buy or invent blueprints, reserve a production slot, and manufacture ships and modules.
Market
Sell the surplus or buy what you need — buy and sell orders in the region.
Refining
All industry revolves around these metals. The higher the tier, the rarer the source ore and the more dangerous the route.
Ferrite
Tier 1
Lumina
Tier 1
Axion
Tier 2
Noxite
Tier 3
Cryonite
Tier 4
Aetherium
Tier 5
Catalog
Composition below is the Normal variant. Each ore also exists as Poor and Rich, with yield and a slight shift in the metal mix.
Ferrite 100%
Ferrite 60%
Lumina 40%
Lumina 70%
Ferrite 20%
Axion 10%
Ferrite 45%
Lumina 45%
Noxite 10%
Lumina 40%
Noxite 35%
Axion 20%
Cryonite 5%
Ferrite 40%
Axion 35%
Noxite 20%
Cryonite 5%
Ferrite 90%
Aetherium 10%
Cryonite 50%
Ferrite 30%
Axion 10%
Noxite 10%
Poor
Yield ×0.70 · more common in belts
Normal
Yield ×1.00 · composition from the table above
Rich
Yield ×1.30 · rarer, better return
Industry
Blueprints define what you can manufacture. Metals (and sometimes parts) leave the station hangar; the job runs in a production slot; the finished item returns to the hangar.
HUB store / My BPs
Buy blueprint copies with credits at the hub, or use invented BPs (with limited runs).
Choose the station
Materials must be in the local hangar and the station needs a free slot (hubs usually have 3; some outposts 1).
Reserve and produce
There is a short reservation window. On confirm, materials and the slot fee are consumed; the BP stays locked until the job ends.
Delivery to hangar
Time = base minutes × quantity, reduced by Production skill and BP bonus. Then fit the fleet or sell on the market.
Useful skills
Trade
The order book is regional. You create buy or sell orders at a station — ores, metals, ships, modules, and items circulate between players.
The quantity sits in escrow in the station inventory. When someone buys, you receive the price minus fees. You can also instantly buy an existing sell order (instant buy).
Credits sit in escrow. Set the range: Station, System, or Region — where the seller's stock can match. When filled, the item arrives at your order's station.
Maximum duration of 30 days. Open order cap rises with the Orders skill (base 10 + 10 per level). Canceling a buy order returns escrow, but not the listing fee.
Continue
Other guides
See how to set up mining missions and contracts, or return to the index.